Substance 3d - Coffee

A short film I created for Adobe, introducing a webinar about taking CAD data through to a digital twin and using it to create product visuals.

The film follows a coffee machine from a sunlit kitchen back into its technical drawing, before rebuilding it through materials, graphics and lighting. From there, it explores different colours, finishes and settings for the same product.

I poly modelled and UV'd the coffee machine using a CAD/STEP model supplied by Adobe as a reference. I textured everything in Substance 3D Painter, following Adobe’s colourways and using materials from the Substance 3D Assets library. Most of the decorative models also came from the library. Animation and rendering were done in Unreal Engine.

Thanks to Nicolas Paulhac and the team at Adobe for the collaboration.