Made for Adobe to announce OpenPBR support in the Substance 3D apps and Substance 3D Assets.
I wanted to show the beauty and detail inside a Substance. It breaks into flakes of information, particles and soft bokeh before resolving into an OpenPBR structure. The gold carries through to a sports shoe, Adobe’s XTAON car and an architectural detail.
Most of the models and scenes were created by me. The XTAON car was provided by Adobe, the shoe and architectural detail came from the Substance 3D Assets store. The materials are from Substance 3D Assets. I did all the texturing in Substance 3D Painter, then animated and rendered the film in Unreal Engine.