Ronan Mahon
Ronan Mahon
Creative Director & Technical Artist (Ex-Rocksteady/Batman)
Bavaria, Germany

Real-Time Specialist | One-Person Studio
I bridge the gap between high-fidelity Art and Tech. With 12+ years exp (Batman: Arkham Series, Crash Bandicoot & more), I help brands and studios scale their Unreal Engine pipelines.

Tool Creator: Developer of industry-standard assets (Decal Designer, FabricLibrary) used in Award-Winning 2025 AAA Games.

Services:
Creative Direction (Motion/Cinematics)
Technical Art Consulting (UE5)

Skills

Unreal EngineTool DevelopmentArt DirectionLightingStorytellingMotion DesignBlueprintsPBR TexturingSubstanceRapid PrototypingReal-Time Optimization3D Visualization3D AnimationShaders

Software proficiency

Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Marvelous Designer
Marvelous Designer
Photoshop
Photoshop
Premiere
Premiere

Productions

    • Video Game
      Suicide Squad
    • Year
      2024
    • Role
      Advanced Environment Artist
    • Company
      Rocksteady Studios
    • Video Game
      Crash Bandicoot 4
    • Year
      2020
    • Role
      Technical Art/ Environment Art
    • Company
      Toys For Bob
    • Video Game
      Batman: Arkham Knight
    • Year
      2014
    • Role
      Senior Environment Artist
    • Company
      Rocksteady Studios
    • Video Game
      Aliens vs. Predator
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Rebellion Developments
    • Video Game
      TimeSplitters 4
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Free Radical Design
    • Video Game
      NeverDead
    • Year
      2012
    • Role
      Senior Environment Artist
    • Company
      Rebellion Developments
    • Video Game
      Star Wars battlefront 3 & 4
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Free Radical Design

Experience

  • Creative Director & Technical Artist at Ronan Mahon Art
    June 2018 - Present

    I bridge the gap between high fidelity Art and Real-Time Technology.

    With 12+ years in AAA Game Development (Batman: Arkham Series, Crash Bandicoot & more) and Commercial Motion Design (Adobe, Automotive), I operate as a One-Person Studio for brands and developers who need speed without sacrificing visual quality.

    My Core Expertise:

    Creative Direction: Translating brand vision into cinematic real-time experiences.

    Technical Art: Building optimized pipelines (Unreal Engine 5, Substance) that allow small teams to output AAA results.

    Tool Development: Creator of industry-standard tools (Decal Designer) and the Fabric Library currently deployed in multiple Award-Winning 2025 AAA releases.

    I don't just deliver assets; I deliver autonomy. I build the systems, light the scenes, and render the final vision, removing the friction between "Concept" and "Delivery."

    Services:

    For Studios: Pipeline optimization and tech-art consulting.

    For Brands: High-end motion content production in Unreal Engine.

    Open for selective consulting and production contracts.

  • Advanced Environment Artist at Rocksteady Studios
    London, United Kingdom
    May 2012 - June 2018

  • Environment Artist at Rebellion Developments
    Oxford, United Kingdom
    April 2009 - April 2012

  • Environment Artist at Free Radical Design
    January 2008 - December 2008