Substance x Chris Lefteri

Realtime exploration of composite materials made in collaboration with Chris Lefteri and Substance 3D. The Substance team developed procedural materials simulating processes like plastic injection with exposed adjustable parameters. I animated these in Unreal Engine 5.5 using Sequencer and the Substance plugin, rendered fully in realtime with nanite displacement and animated textures.

I made custom blueprints for automated Sequencer playback, dynamic variable control, render texture resolution, and flow map generation for the marble flow effect.
https://www.core77.com/posts/137298/From-Imperfection-to-Innovation-How-Digital-Materials-Support-Sustainable-Design