Realtime exploration of composite materials made in collaboration with Chris Lefteri and Substance 3D. The Substance team developed procedural materials simulating processes like plastic injection with exposed adjustable parameters. I animated these in Unreal Engine 5.5 using Sequencer and the Substance plugin, rendered fully in realtime with nanite displacement and animated textures.
I made custom blueprints for automated Sequencer playback, dynamic variable control, render texture resolution, and flow map generation for the marble flow effect.
https://www.core77.com/posts/137298/From-Imperfection-to-Innovation-How-Digital-Materials-Support-Sustainable-Design