This is the steamy mixing chamber in the heart of Ace Chemicals where Scarecrow is creating his fear toxin. I was given the enjoyable task of bringing this madness to life. Key focal points to the room are the control console and the coolant receptacles where the player must stop the chemical plant from blowing Gotham to bits.
I loved how this came together in the end, there were some strong moments where the music, gameplay and VFX came together to a real climax. Only for Mr. J to show his face for the first time.
Modeling, texturing and some early lighting. A fair bit of reuse and kit bashing with pipes and such from other artists. The surrounding predator room was made by Glen Saberton and Rob Holehouse
https://www.artstation.com/artist/holehouse
Added a small bit of asset breakdown as some people were asking about triangle counts etc.