Substance 3D - Library of Interiors - Armchair

Stitch materials with anchor points - create one point of edit for later to change color/stitch/style across the whole asset

Compositing? No time for that. Using raytraced refraction to show thread level detail and the bigger picture at the same time

Try and keep edit points to single layers if you can, this will save you a lot of time with revisions or edits. Here I'm referencing a key point in the stack with anchors. This applies to both layers and masks

Triplanar fingerprints masked out by smart masks. Weld brush height grinded down via gradient filter on the height layer

"Library of Interiors" my latest piece featuring the Adobe 3D asset library.

Tips on how this was made:
https://www.artstation.com/blogs/ronanm/aNrE/5-steps-for-making-cinematic-videos-with-substance-and-unreal

Textured with Substance Painter for hero assets and the Substance in Unreal plugin for general scene work.
Shot realtime on an RTX3090 in Unreal 4.27 using sequencer

More on Adobe: https://substance3d.adobe.com/magazine/how-to-scale-product-visualization-for-e-commerce-with-3d/