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Toast, butter, strawberry and a little smudge
Displace workflow in Painter and nanite displacement in UE5
Toast your bread with a little curvature, adding irresistible depth with displacement. Spread butter evenly with a healthy height blend. Heap on plenty of luscious strawberry jam or jelly and finish with a charming smudge for that artisanal touch. Breakfast has never tasted this good 💜
Testing out the new font and asset store integration for Substance Painter 10 release.
I recorded a little of my process in this video when making toast with materials from the 3D Asset store.Â
Shot realtime with Lumen in UE5.4 using sequencer on an RTX 4090
I used a displacement workflow in Painter and nanite tesselated displacement in Unreal Engine.Â