Peclers x Substance 3D - Headset Prototyping

Prototyping shots from the Peclers collection for Substance 3D Assets.

Exploring foam, 3D printing and the design journey of a concept headset from initial ideas through to final material application.

Texturing &✏️: Substance Painter, Designer
Rendering &🎞️: Unreal Engine 5.4 with sequencer
Headset colorway texturing: Maximilien Vert
3D models and Materials: Substance 3D Asset Library

Read more: https://blog.adobe.com/en/publish/2025/05/22/agency-peclers-paris-uses-adobe-substance-3d-to-bring-trend-forecasting-into-three-dimensions