Here's Mat in a Motion Design project for the Substance team using Substance 3D Assets.
Mat is a little lost on a hiking trip and happens across a few birdy friends. Enjoyed animating little moments like the camera snapping shots.
Read more: https://www.behance.net/gallery/195571285/Simple-Steps-Stunning-Scenes-Substance-3D-Assets
Textured in Substance 3D Painter - lots of 3d path tool usage, it's even good for feathers on the birds. Also 3D gradients and even light generators came in handy in Painter - giving a nice soft falloff to the model shapes. I recorded some of my progress for the breakdown steps.
General animation and rendering in Unreal Engine 5.1.
Models rigged and morph targets in 3Ds Max, snow particles and buildup with Tyflow played back as alembic.