Substance 3D - Procedural Fashion

Real-Time | Substance and Unreal Engine

What happens when a game artist, a digital fashionista and a CMF designer get together? I had the great honour of collaborating with Pauline Boiteux and Anaïs Lamellière to bring fashion to life in my latest realtime piece for Substance Source.

The project took two weeks, shot realtime in Unreal 4 on an RTX 2080

Our creative process: https://substance3d.adobe.com/magazine/color-and-material-inspiration-procedural-fashion/
Get the materials on the Substance 3D Assets: https://substance3d.adobe.com/assets/collections/75de54fe9647dd2f34bcb05ed3b468a6e800a751

You can see Pauline's creations here: https://www.artstation.com/artwork/0nnPgE